
Removes resource deposit or planetary feature to the selected celestial bodyĪdds of Devastation to the selected celestial body, negative values lower itĪdds to the player empire, using more than 3 ethic points will remove lowest attraction ethicsĮffect country_add_ethic = ethic_spiritualist Starts the colonization process of the selected planet using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progressĮstablishes communications with all empiresĬreates a Megastructure in the current system, pressing tab reveals the IDsĬreates a fleet using your most recent designs that uses percentage of Naval Capacity, 1 means 100%Īll ships in the selected fleet take hull damageĪI empires always refuse player proposalsĪI empires always agree to player proposalsĪdds to the selected planet, multiple planet unique buildings will be removed a month after being addedĪdds resource deposit or planetary feature to the selected celestial body
#Star ruler 2 console commands upgrade#
NOTE: Spawned juggernauts will not be able to build, upgrade or repair shipsĪdds of infiltration progress on Īdds to, entering only the leader ID reveals all trait IDs for that classĪdd_trait_leader 1 leader_trait_gale_speedĪdds of robot pops to the selected planet, only works if the empire has the technology to build robot popsĪdds of Energy Credits, defaults 5000 Same relic can be added multiple times.Ĭreates a fleet with one ship of, pressing tab reveals the NPC ship names Grants, writing all instead of the ID grants all relics. Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected planet, entering without ID reveals all species IDs Pop IDs can be read by hovering over a pop in the planet population tab.Ĭheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.Īctivates the specified Ascension Perk, pressing tab reveals the namesĪctivate_ascension_perk ap_mind_over_matterĪctivates the specified Tradition, pressing tab reveals the namesĪdds to the selected celestial bodyĪdds of intel towards, default 10.If a modded starting system was not used the player's starting science ship will always be 0. Ship IDs can be read by hovering over a ship in the fleet window.

If a modded starting system was not used the player's empire will always be 0.

